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Stopping DWing Pass Plays
By: Dum Coach
Here's how you blitz a DW team - And you can do it every down: T T O O O 0 O O O O O O O
Shown above are two "flexed" DT's versus the DW. A "flexed" DT is anywhere from 18 inches to a yard off the line and is keyed to the near guard. If the guard pulls towards him or blocks ahead, the DT attacks the OT/TE gap with the intention of taking out both players by "submarining" them. If the guard pulls away, the DT pulls and follows. Except for DW teams that use SAB blocking, by just about every DW blocking rule known to man, the playside OT and TE will double team the playside DT and the playside guard will block down. Although Jack mentions the DW splits are foot to foot and therefore, "can't be blitzed", you can still create gaps to blitz through. In the above, let us assume the play is a toss to the right. The right OT and TE will come out after the "flexed" DT in order to double team him. Meanwhile, the playside G is blocking down. The result is that the RT and RG are moving in separate directions, opening up a gap between them. You can shoot that gap with a defender. Let's use the backside DT. As he keys the left G and the left G pulls right, the left DT will follow - unblocked. He is now free to hit the gap as it opens and tackle the ball carrier from behind for a loss. Notice how it doesn't matter which way the offense runs the toss, the backside flexed DT is always unblocked and the gap is always open. We are defending the DW and using just two players.Now! You don't have to use the backside DT to hit the gap. You can use an inside LBer. Just have him read the guard to his side just as the DT's do. If the guard pulls away, he follows. If the guard doesn't pull away, blitz the gap that opens up. You can play your interior linemen anyway you want so long as you force the playside guard to block down. You can play two "1" techs who "center smash" while reading the guard in front of them. If he pulls, get on his butt and follow. The "smashed" center is unlikely to prevent this. This forces the backside to pull only one blocker - And with only one blocker pulling they can't seal the "gap" that opens playside (And a normal trap will also have problems.). Or you can play a "0" tech and "submarine" the center every play. This will blow up the wedge if you hit the center high, across the knees, while staying on all fours - And keeps the wedge from stepping on him at the same time. Now! I'm not saying this is how I would defend a DW. Your question was how to BLITZ a DW and this is how you do it.
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